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Dragon quest 3 snes class guide
Dragon quest 3 snes class guide















  • With the exception of Goof-Offs, you need the Book of Satori to become a Sage.
  • If you change from a Pilgrim, Sage, or Wizard into a non-magic user you will not learn anymore spells, nor will your Maximum MP increase.
  • The Hero cannot change classe, and no one may become a Hero.
  • You do not lose any spells that you know, which means you can create spell-casting soldiers.
  • Your attributes are halved (including HP and MP).
  • This process allows you to turn, for example, a Pilgrim into a Soldier, or a Fighter into a Wizard. When a character reaches level 20, you can change his/her class at the Shrine of Dhama. Each class specializes in a different attribute, has a different secondary attribute, two "average" attributes and one that is lacking. See the experience charts for how many experience points it will take to raise each class and the spell lists for what magic each class can learn (if any).Įach character has five attributes. There are a few Weapons and Armors that only women can use, but none that are significant. Note that gender affects marginally any class's starting attributes, but it doesn't affect growth or available spells.
  • You cannot create Sages from scratch: another class must be promoted to a Sage.
  • You cannot create additional Heroes, nor can you ever remove your Hero from the party (unless, in the remakes, you cleared the game and brave the bonus dungeons).
  • Play this game if at all possible.Apart from the Hero, there are eight possible classes (only seven in the original NES release), which you will choose when you create your three allies.

    Dragon quest 3 snes class guide series#

    If the series keeps this up, the scores I give them will continue to come closer and closer to the sky. The 'bad' is still there, but in smaller doses. It defines what a sequel should be: it takes everything good about the previous two games, and blows it up while further eliminating the bad. To sum up: Dragon Quest III is a superior sequel. Level grinding in general is tedious, and you'll have to do this periodically throughout the game because otherwise there's just no way to beat the nasty dungeons. It's almost like the designers of the game wanted combat to play second-fiddle to exploration of the wonderful world they created until the end, when you've explored everything they wanted you to. If you have ever played an RPG, you'll get the hang of this quickly, and if you haven't, you'll still pick it up really quickly.Īs in Dragon Quest II, the difficulty ramps up towards the end. Turn-based, you never see your characters actually in battle, and you exchange blows with some cleverly-designed monsters or pallete swaps of those same monsters until either you or they lie dead. Other than the character management this game is a very standard RPG. Chronologically, this game takes place before the original game, and it makes a big deal of this toward the end. Also, it does an amazing job of tying up the loose ends present in the earlier games, effectively completing the storylines of those games. It does, however, have a major plot twist that seperates it from the other two games in the series. The main storyline is also significantly better than the previous two games, although still not really groundbreaking. In fact, the class changing micromanagement is so addicting, you might even forget about the main storyline and beating the game altogether. This is an amazing thing: your characters keep all the spells and half the stats they once had, so you can change a pilgrim into a soldier and be able to cast spells, or change a fighter into a wizard and have a great physical attack power. This is rather like Final Fantasy in a way (which, by the way, was released a few months before this iteration of Dragon Quest), except that, after a certain point in the game, are able to change their classes whenever you want. Basically, it works like this: apart from your standard Dragon Quest hero, you are able to choose, name, and select the classes of three other characters. The class system and the way you're able to have an unbelievably malleable party is innovative still today, and really one of the greatest things to show up in an RPG in years. However, this is the perfect example of a case where the graphics plain.don't matter.ĭragon Quest III is an incredibly engaging RPG adventure. It's an NES game, and I've never been a fan of the 8-bit graphics that system sported. Sure, it's a bit more colorful, but otherwise meh. To be fair, I wasn't around when this game was released, but comparing this and the original Dragon Quest's graphics I don't see much difference. Graphically, the game doesn't really stand out. After getting fed up with trying to play the Japanese-only SNES remake of Dragon Quest III after playing the SNES versions of Dragon Quest 1&2 (see my earlier review for how I felt on that one), I decided to really go old school and whip out the NES version of the game.















    Dragon quest 3 snes class guide